Game Design Positions Available

Programming Positions Available

Art Positions Available

Audio Positions Available




Lead Game Designer

Job Description:

The Lead Game Designer will be responsible for developing core concepts, game play mechanics and game content in partnership with other department leads. Other responsibilities include defining and implementing the design process for the entire project and managing and mentoring other members of the design team.

The Lead Designer must have the ability to conceptualize, create and maintain detailed game design documentation throughout the entire project cycle; as well as continuously balance and adjusting the game play experience to ensure the product's critical and commercial success.

The Lead Designer must also have or develop an intimate knowledge of trends and preferences for all the major MMO markets of the world.

Requirements:

This position reports to Senior Producer

Enquiries to: design-jobs@realu.com.sg


Game Designer

Job Description:

In addition to the Lead Game Designer role, we have other positions available in the Game Design team. We are also looking for Game Designers, World Designers & Design Assistants.

Enquiries to: design-jobs@realu.com.sg


Game Software Engineer

Responsibilities

Requirements

Plusses

Enquiries to: programming-jobs@realu.com.sg


Engine Software Engineer

Responsibilities

Requirements

Plusses

Enquiries to: programming-jobs@realu.com.sg


Online Software Engineer

Responsibilities

Requirements

Plusses

Enquiries to: programming-jobs@realu.com.sg


Environment Artist

Job Description:

The Environment Artist main responsibility is to create Worlds and the objects they contain. He/She is working to create high and low resolution mesh to both an artistic as well as a technical brief closely with Designers, Concept Artists and Art Director. The Environment Artist is an expert in advanced 3d packages and modern digital painting processes. They have a proven understanding of lighting concepts and are familiar with game lighting, vertex and texture baking processes.

Environment Artists are required to create maps for common shader passes such as normal and specular maps. They are also responsible for damage states, props and game data creation such as collision or occlusion zones.

Requirements:

Having shipped some games is a plus, but not necessary. Junior, Mid-level and Senior positions available. If you are a student or graduate we require a strong portfolio in your chosen disciple. Artists providing direct links to online samples will be considered first!

Enquiries to: art-jobs@realu.com.sg


Character Modeler

Job Description:

The Character Modeler specializes in creating all creatures and characters. He/She is working to both an artistic as well as a technical brief. The Character Modeler works closely with the Art Director, Concept Artist and Animator. The Character Modeler is an expert in advanced 3d packages and modern digital painting processes. He/She will paint and assign multi layer texture maps and is able to balance these to awesome visual result. He/She will also work with the animator to setup and rig the characters they create. Character Modelers a have a strong understanding of human and animal anatomy as well as colour and shape.

Requirements:

Having shipped some games is a plus, but not necessary. Junior, Mid-level and Senior positions available. If you are a student or graduate we require a strong portfolio in your chosen disciple. Artists providing direct links to online samples will be considered first!

Enquiries to: art-jobs@realu.com.sg


Animators

Job Description:

The Animators main responsibility is to make characters and creatures move to feel dynamic and fluid. They will have strong knowledge of 3d motion principles, dynamics, and are able to express a given mood through animation of body and face. Animators also have a deep understanding of the rigging process and tools. They will work with motion capture data and have an understanding of combining with key framed animation. Animators will work closely with the Art Director as well as Game Programmers. As animations give a lot of mood and feeling to the game, the animator is required to demonstrate a willingness to rework or change his animations to the direction of the game.

Requirements:

Having shipped some games is a plus, but not necessary. Junior, Mid-level and Senior positions available. If you are a student or graduate we require a strong portfolio in your chosen disciple. Artists providing direct links to online samples will be considered first!

Enquiries to: art-jobs@realu.com.sg


Concept Artist

Job Description:

The Concept Artist visualizes amazing and memorable inspiration for all games creators. They posses strong knowledge, as well as intuition of lighting, shape and colour. They are unique artists who will work with Art Directors, Designers and all other art disciples requiring visualization of ideas. These Ideas will be visualized as thumbnails, then rough sketches and lastly fully rendered if required. This work is highly iterative and requires concept artists to demonstrate a willingness to rework, change or discard work if not considered to be fitting the overall game requirements. They should also possess a solid background in 3d art tools such as max and zbrush.

Requirements:

Having shipped some games is a plus, but not necessary. If you are a student or graduate we require a strong portfolio in your chosen disciple. Artists providing direct links to online samples will be considered first!

Enquiries to: art-jobs@realu.com.sg


Technical Artist

Job Description:

The Tech Artist is at the centre of the connection between art and programming staff. They are generalists with astute problem solving skills to create solutions to both pipeline and general art/technology production. He/she is also improving and finding solutions to day to day art problems. Individuals in this role are self driven, highly organized and excellent communicators.

Tech Artists have a good grasp of 3d script languages such as MAXScript or Python and work well with tool programmers to create plug-ins for 3d/2d software in order to streamline the art pipeline. They actively improve render and workflow performance related art issues by monitoring art assets, and helping artists to better organize their creation process. They can demonstrate a broad understanding of game art: Modeling, Texturing, Shaders, Animation, Rigging, Lighting, FX and data sharing.

Requirements:

Enquiries to: art-jobs@realu.com.sg


Technical Sound Designer

Job Description:

Real U is looking for an experienced technical sound designer for a permanent, full-time position. Successful candidates will understand the importance of designing, mixing, implementing and managing high quality game audio.

Responsibilities:

Requirements:

Plusses:

Enquiries to: audio-jobs@realu.com.sg